2025-04-26 13:10:48 +08:00
2025-04-23 17:40:55 +08:00
2025-04-26 12:48:29 +08:00
2024-10-20 20:06:39 +08:00
2025-04-26 13:10:48 +08:00
2025-04-26 12:35:20 +08:00
2025-04-26 13:10:48 +08:00
2024-04-05 23:59:26 +08:00
2024-02-08 17:40:01 +08:00
2024-10-17 22:08:52 +08:00
2023-10-03 21:59:37 +08:00
2024-10-10 17:21:38 +08:00
2024-10-20 20:06:39 +08:00
2025-04-26 13:10:48 +08:00
2025-04-26 13:10:48 +08:00

Linux Odyssey

Production Staging

Requirements

  • NodeJS v20+
  • Docker
  • Yarn: v1.22

Known Issues

  • MongoDB requires x86 architecture to run for v5+ versions. You can track this issue for updates.

Windows user please refer to docs/windows-setup.md for setup instructions.

Installation

git clone https://github.com/lancatlin/linux-odyssey.git
cd linux-odyssey
yarn install

Project Structures

  1. app: frontend
  2. server: backend
  3. quests: tutorials scripts for each quest
  4. packages: other packages
    1. analytics: admin dashboard to analyze collected data
    2. constants: some shared config values for app and server
    3. container: the script run in container to capture users' command
    4. file-graph: the algorithm to construct and modify file graph, used in both app and server
    5. models: definitions of MondoDB collections (data schema)
    6. utils: other utility code shared between packages
    7. game (in the future): core logic of game playing, will be extracted from server

Configuration

The configuration is stored in the .env file. You can copy from the sample file.

cp .env.sample .env

The backend will use a SSH key pair to login to the player's container. The private key is on the host, and the public key is copied to the player's container.

The key pair is stored in ./config/ssh_key and ./config/ssh_key.pub. If it doesn't exist, the backend will generate a new pair and store them.

Docker Setup

Docker compose files explaination

  1. docker-compose.yml: The one used for development. It sets up MongoDB and builds base quest image.
  2. docker-compose.prod.yml: The one used for production deployment. It has a Nginx service, a backend, a database, an analytics service, and creates isolated networks for player containers.
  3. docker-compose.testing.yml: Similar to production config, but sets up an one-time environment for end-to-end testing.

Common Development Setup

This sets up a development database, and running development server for frontend and backend.

Pull the latest images:

docker compose pull

Start the containers:

docker compose up -d

This will start the db. it will automatically restarts by Docker.

Building quest images:

docker compose build base
yarn build:quests

Build Quest Images in Details

In each quest folder, there is a game.yml file, which is the quest definition.

If you want to include additional files, put them in a home folder. The files in home will be copied to the user's home on container creation automatically.

quests/
├── Dockerfile      # Base image
├── entrypoint.sh   # Entrypoint for the container
├── discover
│   └── game.yml
├── helloworld
│   ├── Dockerfile  # Overwrite the image
│   ├── game.yml
│   └── home        # Include additional files
│       └── forgotten_scroll.txt
├── read
│   └── game.yml
└── spell
    ├── Dockerfile
    ├── game.yml
    └── home
        └── ancient_scroll.txt

An optional Dockerfile can overwrite the base image. You can use this to install additional dependencies or modify the environment.

Customized entrypoint.sh for each quest is not yet supported.

To build all quests:

yarn build:quests

The base image is built with docker-compose, so you can use docker compose build base to rebuild it. Once you rebuild the base image, you have to rebuild all quests.

Optional: Mounting Host Directory

To improve the development experience, we can mount the host directory to the container in the pattern:

/path/to/linux-odyssey/quests/${quest_id}/home:/home/commander
/path/to/linux-odyssey/packages/container:/usr/local/lib/container

You can edit the files on your host, and the changes will be reflected in the container. This is disabled by default. To enable it, you can set the following environment variables:

MOUNT_QUEST=true

Development

Copy .env.sample to .env and customize it for your needs.

Build the whole project for the first time:

yarn build

This will build the typescript for each package and the server.

Run dev server (frontend, backend):

yarn dev

IMPORTANT NOTE: only the app and server have hot-reloading, other packages require manually running yarn dev in each package.

To develop analytics dashboard:

yarn analytics

The default username and password is alex and Alex1234.

Testing

Unit tests:

yarn test:unit

Run Cypress locally, using the current development containers:

docker compose up -d
yarn test:e2e

Run Cypress in container, create brand-new containers along with it:

./docker-scripts.sh test

# or with building

./docker-scripts.sh test --build

# tearing off the containers
./docker-scripts.sh down

Deployment

# Build the images (only allowed for maintainers)
docker compose -f docker-compose.prod.yml build
docker compose -f docker-compose.prod.yml push

# Server side
docker compose -f docker-compose.prod.yml pull
yarn build:quests
docker compose -f docker-compose.prod.yml up -d

Necessary Configuration

To enable social login, you should have OAuth client token in a .env file: You can copy from .env.sample

YOU MUST CHANGE THE SECRET_KEY in .env file.

SECRET_KEY=your-secret-key
S
Description
No description provided
Readme GPL-3.0
8.1 MiB
0 Stars 1 Watchers 0 Forks
Languages
TypeScript 64%
Vue 24.2%
Go 4.2%
Shell 2.1%
Handlebars 2.1%
Other 3.3%