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able to run server without in docker
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@@ -44,7 +44,7 @@ const config = {
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bugReportUrl: getUrl('BUG_REPORT_URL', ''),
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docker: {
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network: get('DOCKER_NETWORK', 'linux-odyssey-players'),
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network: get('DOCKER_NETWORK', 'host'),
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defaultImage: get('QUEST_IMAGE', 'linuxodyssey/quest-base'),
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imagePrefix: get('DOCKER_PREFIX', 'linuxodyssey/quest-'),
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mountQuest: get('MOUNT_QUEST', ''),
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@@ -57,6 +57,7 @@ const config = {
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}
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config.baseUrl = get('BASE_URL', `http://${config.host}:${config.port}`)
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config.backendUrl = get('BACKEND_URL', config.baseUrl)
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config.testing = {
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enabled: !config.isProduction && process.env.TESTING === 'true',
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username: get('TESTING_USERNAME', ''),
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@@ -16,8 +16,6 @@ const containerOptions = {
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},
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}
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// const network = engine.getNetwork(config.dockerNetwork)
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export function createContainer(name, questId) {
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const option = {
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...containerOptions,
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@@ -56,7 +54,7 @@ export async function attachContainer(container, { token }) {
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Tty: true,
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Env: [
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`TOKEN=${token}`,
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`API_ENDPOINT=http://backend:3000`,
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`API_ENDPOINT=${config.backendUrl}`,
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'ZDOTDIR=/etc/zsh',
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],
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})
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@@ -41,7 +41,6 @@ async function loadGlobalExceptions() {
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export async function loadAndUpdateQuests() {
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await Quest.deleteMany({})
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const { exceptions } = await loadGlobalExceptions()
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console.log(exceptions)
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return mapQuests(async (id, questPath) => {
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const files = await fs.readdir(questPath)
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if (!files.includes('game.yml')) {
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@@ -64,7 +63,6 @@ export async function loadAndUpdateQuests() {
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quest.exceptions.push(...exceptions)
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await quest.save()
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} catch (error) {
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console.error(error)
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logger.error(`Error parsing quest`, { id, error })
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throw new QuestValidationError(`Error parsing quest`, id, error)
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}
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