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refactor: update QuestMap component to use new node structure and simplify DAG class
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1616f62755
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+19
-15
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@@ -69,14 +69,14 @@ async function computeGraphData() {
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const nodesValues = dag.getNodes()
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const nodes = nodesValues.map((node) => ({
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id: node._id,
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id: node.id,
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title: node.title,
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x: marginX * node.layer * 2,
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y:
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marginY * node.index -
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(marginX * dag.getLayer(node._id)) / 2 +
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(marginX * dag.getLayer(node.id)) / 2 +
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svgHeight.value / 2,
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completed: store.progress[node._id]?.completed || false,
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completed: store.progress[node.id]?.completed || false,
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unlocked: node.requirements.every(
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(req: string) => store.progress[req]?.completed
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),
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+1
-4
@@ -15,10 +15,7 @@
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"jsx": "preserve",
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/* Linting */
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"strict": true,
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"noUnusedLocals": true,
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"noUnusedParameters": true,
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"noFallthroughCasesInSwitch": true
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"strict": true
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},
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"include": ["src/**/*.ts", "src/**/*.vue"],
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"references": [
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@@ -1,15 +1,22 @@
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interface Node {
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export interface NodeInput {
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id: string
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requirements: string[]
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}
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export default class DAG {
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private nodes = new Map()
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type Node<T extends NodeInput> = T & {
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layer: number
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index: number
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}
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export default class DAG<T extends NodeInput> {
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private nodes = new Map<string, Node<T>>()
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private edges = new Set<[string, string]>()
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private layers: number[] = []
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constructor(nodes: Node[]) {
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this.nodes = new Map(nodes.map((node) => [node.id, node]))
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constructor(nodes: T[]) {
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this.nodes = new Map(
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nodes.map((node) => [node.id, { ...node, layer: 0, index: 0 }])
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)
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this.edges = new Set<[string, string]>()
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this.nodes.forEach((_, id) => {
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this.setLayer(id)
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@@ -38,7 +45,7 @@ export default class DAG {
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}
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getLayer(id: string) {
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const node = this.getNode(id)
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const node = this.nodes.get(id)
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if (!node) {
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throw new Error(`Node ${id} not found`)
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}
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@@ -46,7 +53,7 @@ export default class DAG {
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}
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private setLayer(id: string) {
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const node = this.getNode(id)
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const node = this.nodes.get(id)
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if (!node) {
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throw new Error(`Node ${id} not found`)
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}
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@@ -67,7 +74,7 @@ export default class DAG {
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}
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addEdges(id: string) {
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const node = this.getNode(id)
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const node = this.nodes.get(id)
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if (!node) {
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throw new Error(`Node ${id} not found`)
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}
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