fix: use wrong parsed command body (#182)

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Justin Lin authored and GitHub committed 2025-04-26 18:48:04 +08:00
commit 698dc368e6
2 files changed
+7 -3

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@@ -76,6 +76,10 @@ main()
console.log( console.log(
'發生預期外的錯誤,請嘗試重新啟動 Quest,如果問題持續發生,請幫我們填寫右上角的錯誤回報表單。' '發生預期外的錯誤,請嘗試重新啟動 Quest,如果問題持續發生,請幫我們填寫右上角的錯誤回報表單。'
) )
console.error(err) if (err.response && err.response.data) {
console.log(err.response.data)
} else {
console.log(err)
}
exit(1) exit(1)
}) })
@@ -45,10 +45,10 @@ export const newCommand = asyncHandler(async (req: Request, res: Response) => {
new CLIFileExistenceChecker(session.containerId!) new CLIFileExistenceChecker(session.containerId!)
) )
const event = await gameSession.runCommand(body) const event = await gameSession.runCommand(command)
const c = new Command({ const c = new Command({
...body, ...command,
session: sessionId, session: sessionId,
stage: event, stage: event,
}) })