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https://github.com/linux-odyssey/linux-odyssey.git
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119 lines
3.0 KiB
JavaScript
119 lines
3.0 KiB
JavaScript
import { Session, Quest, UserProfile } from '@linux-odyssey/models'
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import { createContainer, deleteContainer } from '../containers/docker.js'
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import SessionHandler from '../game/sessionHandler.js'
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import logger from '../utils/logger.js'
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async function deactivateSessions(user, quest) {
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const sessions = await Session.find({
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user,
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quest,
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status: 'active',
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})
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return Promise.all(
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sessions.map((session) => {
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return deleteContainer(session.containerId)
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.catch(logger.error)
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.finally(() => {
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session.status = 'inactive'
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session.containerId = null
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return session.save()
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})
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})
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)
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}
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export async function createNewSession(user, questId) {
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const quest = await Quest.findById(questId)
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if (!quest) {
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throw new Error(`Quest ${questId} not found`)
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}
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// deactivate all active sessions
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deactivateSessions(user._id, quest._id).catch((err) => {
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logger.error(err)
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})
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const container = await createContainer(
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`quest-${quest.id}-${user.username}-${Date.now()}`,
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quest.image
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)
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const sessionHandler = new SessionHandler(
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new Session({
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user,
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quest,
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containerId: container.id,
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})
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)
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sessionHandler.addNewTasks()
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const session = sessionHandler.getSession()
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await session.save()
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const userProfile = await UserProfile.findOne({ user: user._id })
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if (!userProfile) {
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throw new Error(`UserProfile ${user._id} not found`)
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}
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const progress = userProfile.progress.get(quest._id)
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if (!progress) {
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userProfile.progress.set(quest._id, {
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quest: quest._id,
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sessions: [session._id],
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startedAt: new Date(),
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})
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} else {
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progress.sessions.push(session._id)
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}
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await userProfile.save()
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return session
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}
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export async function getOrCreateActiveSession(user, questId) {
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const session = await Session.findOne({
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user,
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quest: questId,
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status: 'active',
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})
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if (session) {
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return session
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}
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return createNewSession(user, questId)
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}
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export async function finishSession(session) {
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session.status = 'finished'
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await session.save()
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const userProfile = await UserProfile.findOne({ user: session.user })
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if (!userProfile) {
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throw new Error(`UserProfile ${session.user} not found`)
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}
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const progress = userProfile.progress.get(session.quest)
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if (!progress) {
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throw new Error(`Progress ${session.quest} not found`)
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}
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if (!progress.completed) {
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progress.finishedAt = new Date()
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progress.completed = true
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}
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await userProfile.save()
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}
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export async function isQuestUnlocked(user, questId) {
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const userProfile = await UserProfile.findOne({ user: user._id })
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if (!userProfile) {
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throw new Error(`UserProfile ${user._id} not found`)
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}
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const quest = await Quest.findById(questId)
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if (!quest) {
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throw new Error(`Quest ${questId} not found`)
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}
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return quest.requirements.every((requiredQuestId) => {
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const progress = userProfile.progress.get(requiredQuestId)
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return progress && progress.completed
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})
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}
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