Files
linux-odyssey/server/src/game/sessionHandler.js
T

65 lines
1.5 KiB
JavaScript

import { pushToSession } from '../api/socket.js'
export default class SessionHandler {
constructor(session) {
this.session = session
this.quest = session.quest
}
getSession() {
return this.session
}
getTask(stage) {
return this.session.tasks.find((t) => t.id === stage.id)
}
isCompleted(stage) {
const task = this.getTask(stage)
return task ? task.completed : false
}
getStages() {
return this.quest.stages.filter(
(stage) =>
stage.requirements.every((r) => this.isCompleted({ id: r })) &&
(stage.repeatable || !this.isCompleted(stage))
)
}
getNewTasks() {
const stages = this.getStages()
return stages
.filter((s) => s.task)
.filter((s) => !this.session.tasks.some((t) => t.id === s.id))
.map((s) => ({ id: s.id, name: s.task, completed: false }))
}
addNewTasks() {
const newTasks = this.getNewTasks()
this.session.tasks.push(...newTasks)
}
execute(stage) {
this.session.tasks
.filter((t) => t.id === stage.id)
.forEach((t) => {
t.completed = true
})
this.session.hints.push(...stage.hints)
this.addNewTasks()
return {
responses: stage.responses,
hints: stage.hints,
callback: () => {
pushToSession(this.session.id, 'tasks', this.session.tasks)
pushToSession(this.session.id, 'hints', stage.hints)
pushToSession(this.session.id, 'status', this.session.status)
},
}
}
}