Files
linux-odyssey/server/src/api/controllers/commandController.ts
T

74 lines
1.9 KiB
TypeScript

import { GameSession, commandSchema } from '@linux-odyssey/game'
import { Command, Session } from '@linux-odyssey/models'
import type { Request, Response } from 'express'
import { pushToSession } from '../socket.js'
import { finishSession } from '../../models/sessionManager.js'
import { asyncHandler } from '../../middleware/error.js'
import { questManager } from '../../models/quest.js'
import { CLIFileExistenceChecker } from '../../containers/cli.js'
export const newCommand = asyncHandler(async (req: Request, res: Response) => {
const command = commandSchema.parse(req.body)
console.log('command', command)
const { sessionId } = req.user as any
const session = await Session.findById(sessionId)
if (!session) {
res.status(404).json({ message: 'session not found' })
return
}
if (session.status === 'finished') {
// Allow commands to be sent to finished sessions
res.status(200).end()
return
}
if (session.status !== 'active') {
res.status(400).json({ message: 'session is not active' })
return
}
session.lastActivityAt = new Date()
const quest = await questManager.get(session.quest)
if (!quest) {
res.status(404).json({ message: 'quest not found' })
return
}
const gameSession = new GameSession(
session,
quest,
new CLIFileExistenceChecker()
)
const event = await gameSession.runCommand(command)
console.log('event', event)
const c = new Command({
...command,
session: sessionId,
stage: event,
})
await c.save()
if (event) {
session.completedEvents = gameSession.completedEvents
session.graph = gameSession.getGraph()
if (gameSession.isFinished()) {
await finishSession(session)
} else {
await session.save()
}
pushToSession(session.id, 'update', {
responses: gameSession.getResponses(),
tasks: gameSession.getTasks(),
status: session.status,
graphUpdate: command.params,
})
}
res.status(200).end()
})