Files
linux-odyssey/packages/game/condition/Condition.ts
T

54 lines
1.8 KiB
TypeScript

import {
ICommand,
IFileExistenceChecker,
ICondition,
IFileExistenceInput,
} from '../schema'
import { PwdMatcher } from './PwdMatcher.js'
import { CommandMatcher } from './CommandMatcher.js'
import { ErrorMatcher } from './ErrorMatcher.js'
import { Matcher } from './Matcher.js'
import { OutputMatcher } from './OutputMatcher.js'
import { OrMatcher } from './OrMatcher.js'
import { NotMatcher } from './NotMatcher.js'
import { checkFiles } from './FileMatcher.js'
export class Condition {
private files: IFileExistenceInput[] = []
private matchers: Matcher[] = []
constructor({ command, output, error, pwd, or, not, files }: ICondition) {
if (command) this.matchers.push(new CommandMatcher(command))
if (output) this.matchers.push(new OutputMatcher(output))
if (pwd) this.matchers.push(new PwdMatcher(pwd))
if (or) {
const conditions = or.map((condition) => new Condition(condition))
this.matchers.push(new OrMatcher(conditions))
}
if (not) this.matchers.push(new NotMatcher(new Condition(not)))
if (files) this.files = files
this.matchers.push(new ErrorMatcher(error)) // always check unexpected error
}
match(command: ICommand): boolean {
return this.matchers.every((matcher) => {
return matcher.match(command)
})
}
async check(checker: IFileExistenceChecker): Promise<boolean> {
if (this.matchers.length === 0) return true
return checkFiles(checker, this.files)
}
async satisfies(
command: ICommand,
checker: IFileExistenceChecker
): Promise<boolean> {
// Error matcher is always true
if (this.matchers.length === 1 && this.files.length === 0) return false
// eslint-disable-next-line no-return-await
return this.match(command) && (await this.check(checker))
}
}