mirror of
https://github.com/linux-odyssey/linux-odyssey.git
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71 lines
1.9 KiB
TypeScript
71 lines
1.9 KiB
TypeScript
import { Session as GameSession } from '@linux-odyssey/game'
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import { Command, Session } from '@linux-odyssey/models'
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import { matchedData } from 'express-validator'
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import type { Request, Response } from 'express'
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import { pushToSession } from '../socket.js'
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import { finishSession } from '../../models/sessionManager.js'
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import { asyncHandler } from '../../middleware/error.js'
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import { questManager } from '../../models/quest.js'
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import { CLIFileExistenceChecker } from '../../containers/cli.js'
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export const newCommand = asyncHandler(async (req: Request, res: Response) => {
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const { command, pwd, output, error, params } = matchedData(req)
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const { sessionId } = req.user as any
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const session = await Session.findById(sessionId)
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if (!session) {
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res.status(404).json({ message: 'session not found' })
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return
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}
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if (session.status === 'finished') {
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// Allow commands to be sent to finished sessions
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res.status(200).end()
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return
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}
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if (session.status !== 'active') {
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res.status(400).json({ message: 'session is not active' })
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return
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}
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session.lastActivityAt = new Date()
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const c = new Command({
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session,
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command,
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pwd,
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output,
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error,
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})
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await c.save()
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const quest = await questManager.get(session.quest)
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if (!quest) {
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res.status(404).json({ message: 'quest not found' })
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return
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}
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const gameSession = new GameSession(
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session,
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quest,
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new CLIFileExistenceChecker()
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)
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const event = await gameSession.runCommand(c)
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if (event) {
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c.stage = event
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await c.save()
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session.completedEvents = gameSession.completedEvents
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await session.save()
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if ((session.status as string) === 'finished') {
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await finishSession(session)
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}
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pushToSession(session.id, 'response', gameSession.getResponses())
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pushToSession(session.id, 'task', gameSession.getTasks())
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}
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res.status(200).end()
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})
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