# Linux Odyssey [![Production](https://github.com/linux-odyssey/linux-odyssey/actions/workflows/production.yml/badge.svg)](https://github.com/linux-odyssey/linux-odyssey/actions/workflows/production.yml) [![Staging](https://github.com/linux-odyssey/linux-odyssey/actions/workflows/staging.yml/badge.svg)](https://github.com/linux-odyssey/linux-odyssey/actions/workflows/staging.yml) ## Requirements - NodeJS v20+ - Docker - Yarn: v1.22 ## Installation git clone https://github.com/lancatlin/linux-odyssey.git cd linux-odyssey yarn install ## Development ### Project Structures 1. **app**: frontend 2. **server**: backend 3. **quests**: tutorials scripts for each quest 4. **packages**: other packages 1. **analytics**: admin dashboard to analyze collected data 2. **constants**: some shared config values for app and server 3. **container**: the script run in container to capture users' command 4. **file-graph**: the algorithm to construct and modify file graph, used in both app and server 5. **models**: definitions of MondoDB collections (data schema) 6. **utils**: other utility code shared between packages 7. **game (in the future)**: core logic of game playing, will be extracted from server ## Docker Setup ### Docker compose files explaination 1. **docker-compose.yml**: The one used for development. It sets up MongoDB and builds base quest image. 2. **docker-compose.prod.yml**: The one used for production deployment. It has a Nginx service, a backend, a database, an analytics service, and creates isolated networks for player containers. 3. **docker-compose.testing.yml**: Similar to production config, but sets up an one-time environment for end-to-end testing. ### Common Development Setup This sets up a development database, and running development server for frontend and backend. Pull the latest images: docker compose pull Start the containers: docker compose up -d This will start the db. it will automatically restarts by Docker. Building quest images: yarn build:quests ### Build Quest Images in Details In each quest folder, there is a `game.yml` file, which is the quest definition. And a optional `Dockerfile` can overwrite the base image. If you want to include additional files, put them in a `home` folder. The files in `home` will **not** be copied to the image automatically, you have to copy them in the `Dockerfile`. quests/ ├── Dockerfile # Base image ├── discover │ └── game.yml ├── helloworld │ ├── Dockerfile # Overwrite the image │ ├── game.yml │ └── home # Include additional files │ └── forgotten_scroll.txt ├── read │ └── game.yml └── spell ├── Dockerfile ├── game.yml └── home └── ancient_scroll.txt To build all quests: yarn build:quests The base image is built with docker-compose, so you can use `docker compose build base` to rebuild it. Once you rebuild the base image, you have to rebuild all quests. ### Mounting Host Directory To improve the development experience, we can mount the host directory to the container in the pattern: /path/to/linux-odyssey/quests/${quest_id}/home:/home/commander You can edit the files on your host, and the changes will be reflected in the container. This is disabled by default. To enable it, you can set the following environment variables: MOUNT_QUEST=true ### Development Build up dependencies: yarn build:deps Run dev server (frontend, backend): yarn dev If you want to enable social login, you should have OAuth client token in a `.env` file: ## Testing Run Cypress locally, using the current development containers: docker compose up -d yarn test:e2e Run Cypress in container, create brand-new containers along with it: ./docker-scripts.sh test # or with building ./docker-scripts.sh test --build # tearing off the containers ./docker-scripts.sh down ### Deployment docker compose -f docker-compose.prod.yml build docker compose -f docker-compose.prod.yml push # Server side docker compose -f docker-compose.prod.yml pull docker compose -f docker-compose.prod.yml up -d To enable social login, you should have OAuth client token in a `.env` file: You can copy from `example.env` # .env BASE_URL=https://example.com GOOGLE_CLIENT_ID=... GOOGLE_CLIENT_SECRET=... To enable it: docker compose --env-file .env -f docker-compose.prod.yml up -d ## Standalone App (without Docker) Source: `app/` # Connect to dev server (https://odyssey.wancat.cc) yarn app # Connect to localhost (http://localhost:3000) yarn app:local # Connect to anyhost API_ENDPOINT=http://example.com yarn app:local ## Swagger docker compose up -d swagger Open http://localhost:8080 to open Swagger ## CLI terminal client (Docker not required) yarn cli Usage: client [options] [command] Options: -s, --session Session ID -c, --create Create a new session -h, --host Server host (default: "http://localhost:3000") --help display help for command Commands: list List all sessions connet to recent session: yarn cli connect to new session: yarn cli -c connect to specific session: yarn cli -s 64d0de0367459c13004bc83f connect to other host: yarn cli -h https://example.com list sessions: yarn cli list