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refactor: update file-graph package structure and integrate with game session management
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@@ -1,3 +1,4 @@
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import { FileGraph, INode } from '@linux-odyssey/file-graph'
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import { Quest } from './Quest'
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import {
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IQuest,
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@@ -8,17 +9,19 @@ import {
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ITask,
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} from './schema'
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export class GameSession implements ISession {
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export class GameSession {
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private completed: string[] = []
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private quest: Quest
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private graph: FileGraph
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constructor(
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{ completedEvents }: ISession,
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{ completedEvents, graph }: ISession,
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quest: IQuest,
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checker: IFileExistenceChecker
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) {
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this.completed = completedEvents
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this.quest = new Quest(quest, checker)
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this.graph = new FileGraph(graph)
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}
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get completedEvents() {
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@@ -48,4 +51,8 @@ export class GameSession implements ISession {
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getTasks(): ITask[] {
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return this.quest.getTasks(this.completed)
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}
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getGraph(): INode {
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return this.graph
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}
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}
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@@ -1,3 +1,5 @@
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import { INode } from '@linux-odyssey/file-graph'
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export * from './condition.js'
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export * from './stage.js'
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export * from './requirements.js'
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@@ -14,6 +16,7 @@ export interface ICommand {
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export interface ISession {
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completedEvents: string[]
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graph: INode
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}
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export interface ITask {
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