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https://github.com/linux-odyssey/linux-odyssey.git
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feat: load responses and tasks from existing session
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commit
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+52
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@@ -1,6 +1,6 @@
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import { expect, it, describe } from '@jest/globals'
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import { IQuest } from '../src/schema'
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import { Session } from '../src/Session'
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import { GameSession } from '../src/Session'
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import { MockFileChecker } from './asyncCondition.test'
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const quest: IQuest = {
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@@ -65,7 +65,7 @@ const quest: IQuest = {
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describe('exceptions', () => {
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it('should return the stage exception', async () => {
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const session = new Session(
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const session = new GameSession(
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{ completedEvents: [] },
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quest,
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new MockFileChecker()
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@@ -76,7 +76,7 @@ describe('exceptions', () => {
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})
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it('should return the catch all exception', async () => {
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const session = new Session(
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const session = new GameSession(
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{ completedEvents: [] },
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quest,
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new MockFileChecker()
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@@ -87,7 +87,7 @@ describe('exceptions', () => {
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})
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it('should return the global exception', async () => {
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const session = new Session(
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const session = new GameSession(
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{ completedEvents: [] },
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quest,
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new MockFileChecker()
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@@ -1,6 +1,6 @@
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import { expect, describe, it } from '@jest/globals'
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import { IQuest } from '../src/schema'
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import { Session } from '../src/Session'
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import { GameSession } from '../src/Session'
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import { MockFileChecker } from './asyncCondition.test'
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const quest: IQuest = {
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@@ -64,7 +64,7 @@ const quest: IQuest = {
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describe('Session', () => {
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it('should return active stages', () => {
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const session = new Session(
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const session = new GameSession(
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{
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completedEvents: [],
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},
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@@ -84,7 +84,7 @@ describe('Session', () => {
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})
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it('should run command', async () => {
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const session = new Session(
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const session = new GameSession(
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{
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completedEvents: [],
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},
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@@ -111,7 +111,7 @@ describe('Session', () => {
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})
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it('should return all responses', () => {
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const session = new Session(
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const session = new GameSession(
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{
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completedEvents: ['stage1'],
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},
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@@ -135,7 +135,7 @@ describe('Session', () => {
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})
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it('should return tasks', () => {
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const session = new Session(
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const session = new GameSession(
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{
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completedEvents: [],
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},
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