refactor: remove condition tests and update file node interfaces in game session

TODO: replace "folder" with "directory"
This commit is contained in:
Justin Lin committed 2025-04-24 18:10:47 +08:00
1 parent 0685d71299
commit 7e50c8e06c
6 files changed
+46 -46

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@@ -1,13 +0,0 @@
import { describe, it, expect } from '@jest/globals'
import { conditionSchema } from '../src/index.js'
describe('parsing condition', () => {
it('should parse condition', () => {
const condition = {
command: ['^echo start$'],
output: ['^start$'],
}
const result = conditionSchema.safeParse(condition)
expect(result.error).toBeUndefined()
})
})
+2 -2
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@@ -2,9 +2,9 @@ export { default as File, FileObject } from './file.js'
export { default as FileNode } from './fileNode.js'
export { default as FileGraph, Event } from './fileGraph.js'
export interface INode {
export interface IFileNode {
path: string
type: string
discovered: boolean
children?: INode[]
children?: IFileNode[]
}
+7 -5
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@@ -1,4 +1,4 @@
import { FileGraph, INode } from '@linux-odyssey/file-graph'
import { FileGraph, FileNode, IFileNode } from '@linux-odyssey/file-graph'
import { Quest } from './Quest'
import {
IQuest,
@@ -15,13 +15,15 @@ export class GameSession {
private graph: FileGraph
constructor(
{ completedEvents, graph }: ISession,
{ completedEvents, graph }: Partial<ISession>,
quest: IQuest,
checker: IFileExistenceChecker
) {
this.completed = completedEvents
this.completed = completedEvents || []
this.quest = new Quest(quest, checker)
this.graph = new FileGraph(graph)
this.graph = new FileGraph(
graph ?? new FileNode({ path: '/', type: 'root', discovered: false })
)
}
get completedEvents() {
@@ -56,7 +58,7 @@ export class GameSession {
return this.quest.getTasks(this.completed)
}
getGraph(): INode {
getGraph(): IFileNode {
return this.graph
}
}
+23
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@@ -0,0 +1,23 @@
import { z } from 'zod'
const fileSchema = z.object({
path: z.string(),
type: z.enum(['file', 'directory']),
discovered: z.boolean(),
})
export const commandParamsSchema = z.object({
discover: fileSchema.array().optional(),
})
export type ICommandParams = z.infer<typeof commandParamsSchema>
export const commandSchema = z.object({
command: z.string().optional(),
output: z.string().optional(),
error: z.string().optional(),
pwd: z.string().optional(),
params: commandParamsSchema.optional(),
})
export type ICommand = z.infer<typeof commandSchema>
+3 -9
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@@ -1,4 +1,4 @@
import { INode } from '@linux-odyssey/file-graph'
import { IFileNode } from '@linux-odyssey/file-graph'
export * from './condition.js'
export * from './stage.js'
@@ -6,17 +6,11 @@ export * from './requirements.js'
export * from './response.js'
export * from './quest.js'
export * from './exception.js'
export interface ICommand {
command?: string
output?: string
error?: string
pwd?: string
}
export * from './command.js'
export interface ISession {
completedEvents: string[]
graph: INode
graph: IFileNode
}
export interface ITask {
+11 -17
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@@ -1,6 +1,5 @@
import { GameSession } from '@linux-odyssey/game'
import { GameSession, commandSchema } from '@linux-odyssey/game'
import { Command, Session } from '@linux-odyssey/models'
import { matchedData } from 'express-validator'
import type { Request, Response } from 'express'
import { pushToSession } from '../socket.js'
import { finishSession } from '../../models/sessionManager.js'
@@ -9,7 +8,7 @@ import { questManager } from '../../models/quest.js'
import { CLIFileExistenceChecker } from '../../containers/cli.js'
export const newCommand = asyncHandler(async (req: Request, res: Response) => {
const { command, pwd, output, error, params } = matchedData(req)
const command = commandSchema.parse(req.body)
console.log('command', command)
@@ -31,16 +30,6 @@ export const newCommand = asyncHandler(async (req: Request, res: Response) => {
session.lastActivityAt = new Date()
const c = new Command({
session,
command,
pwd,
output,
error,
})
await c.save()
const quest = await questManager.get(session.quest)
if (!quest) {
res.status(404).json({ message: 'quest not found' })
@@ -53,12 +42,17 @@ export const newCommand = asyncHandler(async (req: Request, res: Response) => {
new CLIFileExistenceChecker()
)
const event = await gameSession.runCommand(c)
const event = await gameSession.runCommand(command)
console.log('event', event)
if (event) {
c.stage = event
await c.save()
const c = new Command({
...command,
session: sessionId,
stage: event,
})
await c.save()
if (event) {
session.completedEvents = gameSession.completedEvents
if (gameSession.isFinished()) {