Merge branch 'main' into feat-build-quests

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Chen, Tai-Lin committed 2023-11-17 15:12:32 +08:00
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import { Session, Quest, UserProfile } from '@linux-odyssey/models'
import { createContainer, deleteContainer } from '../containers/docker.js'
import SessionHandler from '../game/sessionHandler.js'
async function deactivateSessions(user, quest) {
const sessions = await Session.find({
user,
quest,
status: 'active',
})
return Promise.all(
sessions.map((session) => {
return deleteContainer(session.containerId)
.catch(console.error)
.finally(() => {
session.status = 'inactive'
session.containerId = null
return session.save()
})
})
)
}
export async function createNewSession(user, questId) {
const quest = await Quest.findById(questId)
if (!quest) {
throw new Error(`Quest ${questId} not found`)
}
// deactivate all active sessions
deactivateSessions(user._id, quest._id).catch((err) => {
console.error(err)
})
const container = await createContainer(
`quest-${quest.id}-${user.username}-${Date.now()}`,
quest.image
)
const sessionHandler = new SessionHandler(
new Session({
user,
quest,
containerId: container.id,
})
)
sessionHandler.addNewTasks()
const session = sessionHandler.getSession()
await session.save()
const userProfile = await UserProfile.findOne({ user: user._id })
if (!userProfile) {
throw new Error(`UserProfile ${user._id} not found`)
}
const progress = userProfile.progress.get(quest._id)
if (!progress) {
userProfile.progress.set(quest._id, {
quest: quest._id,
sessions: [session._id],
startedAt: new Date(),
})
} else {
progress.sessions.push(session._id)
}
await userProfile.save()
return session
}
export async function getOrCreateActiveSession(user, questId) {
const session = await Session.findOne({
user,
quest: questId,
status: 'active',
})
if (session) {
return session
}
return createNewSession(user, questId)
}
export async function finishSession(session) {
session.status = 'finished'
await session.save()
const userProfile = await UserProfile.findOne({ user: session.user })
if (!userProfile) {
throw new Error(`UserProfile ${session.user} not found`)
}
const progress = userProfile.progress.get(session.quest)
if (!progress) {
throw new Error(`Progress ${session.quest} not found`)
}
if (!progress.completed) {
progress.finishedAt = new Date()
progress.completed = true
}
await userProfile.save()
}
export async function isQuestUnlocked(user, questId) {
const userProfile = await UserProfile.findOne({ user: user._id })
if (!userProfile) {
throw new Error(`UserProfile ${user._id} not found`)
}
const quest = await Quest.findById(questId)
if (!quest) {
throw new Error(`Quest ${questId} not found`)
}
return quest.requirements.every((requiredQuestId) => {
const progress = userProfile.progress.get(requiredQuestId)
return progress && progress.completed
})
}